ex<\/span><\/a>\u300d Illus. takuyoa
\nIncluded in the Pok\u00e9mon TCG: Scarlet & Violet\u2014Obsidian Flames expansion<\/p>\n\n\n\n\u2015Balancing this realism must be very difficult.<\/p>\n\n\n\n
takuyoa: Yes, I personally believe it to be so. That\u2019s why creating the final copy involves paying attention to different things than when drawing drafts.<\/p>\n\n\n\n
\u2015How do you apply finishing touches such as visual effects and other adjustments for the final copy, and what do you pay attention to during this step?<\/p>\n\n\n\n
takuyoa: I\u2019d never drawn a proper water effect before, so I experimented with real photographs of water. However, it didn\u2019t look as cool as I\u2019d hoped, so I decided to draw it from scratch. I wanted to make it clear that the water was coming out from Greninja ex<\/span>\u2019s fingertips, and I kept drawing and erasing, drawing and erasing… That took a ridiculous amount of time (laughs). Natural objects such as water and fire are difficult to draw.<\/p>\n\n\n\n\u2015Do you mean that it is difficult to portray things like water and lightning in general? Or do you mean that it is difficult to draw them in a way that looks cool for the illustration?<\/p>\n\n\n\n
takuyoa: Drawing them in general is the difficult part. For example, it is difficult to draw water and electricity moving with force. Things like flames also can\u2019t hold a definite shape, which is what makes this so difficult. If I try to start with photographs by processing them, it never comes out quite as I\u2019d like. When I draw effects based on natural objects, especially water, fire, and lightning, I know that I\u2019ll have to put in a lot of effort.<\/p>\n\n\n\n